AI Insights · Timothy · April 2022
Top 5 Racing Games on Android in Netherlands Q1 2022
An overview of the performance of the top 5 racing games on the Android platform in the Netherlands during the first quarter of 2022.
During the first quarter of 2022, the top 5 racing games on the Android platform in the Netherlands showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. experienced a steady decline in weekly downloads, starting at approximately 4.1K at the end of December and dropping to around 1.8K by the end of March. The weekly revenue saw a peak of about $7.7K at the beginning of January and gradually decreased to around $6.3K by the end of the quarter. The active user base fluctuated, beginning at around 23.5K and ending the quarter at approximately 19.5K.
Need for Speed™ No Limits by ELECTRONIC ARTS showed a consistent decline in weekly downloads, starting at 1.6K and ending at approximately 1K. The revenue trend also saw a downward slope, peaking at $5.9K in late December and dropping to around $3.1K by the end of March. The active users decreased steadily from around 7.5K to 5.5K over the quarter.
CSR 2 Realistic Drag Racing from Zynga had relatively stable weekly downloads, fluctuating between 311 and 156 throughout the quarter. Revenue saw a peak of about $4.9K at the end of December, with a notable dip to around $2.8K in February, and rose back to approximately $3.2K by the end of March. Active users showed a gradual decline from 3.4K to around 2.2K.
Real Racing 3 by ELECTRONIC ARTS had a moderate decline in weekly downloads, starting at 2.2K and ending at around 1.4K. Revenue saw fluctuations, peaking at approximately $5K at the end of December and hitting a low of around $1.4K in early March before rising to about $2.2K by the end of the quarter. Active users were somewhat stable, starting at around 11.1K and ending close to 10.2K.
Asphalt Legends Unite from Gameloft SE had a gradual decrease in weekly downloads, starting at 1.2K and dropping to around 601 by the end of March. Revenue peaked at approximately $1.7K in early February but saw a decline to around $759 by the end of the quarter. Active users decreased from around 2.7K to approximately 1.9K.
For more detailed insights and data, visit Sensor Tower.